Home / Magic: The Gathering / Commander Masters / Darksteel Mutation
Darksteel Mutation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Darksteel Mutation

uncommon · Enchantment — Aura · Commander Masters
$1.42
Low
$1.67
Market
$2.09
High

Oracle Text

Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
9Prints

Character Background

Darksteel Mutation is a quintessential control and pillowfort tool, turning the table’s biggest threat into a harmless 0/1 Insect artifact that still can’t be easily removed in combat. For just two mana, it blanks commanders, combo pieces, and utility creatures alike by stripping away abilities, creature types, and most importantly, any meaningful stats, while indestructible makes it awkward for many decks to answer. It shines best in slower white-based lists that want to buy time, protect life total, and keep a key enemy commander off the board without sending it back to the command zone. It also pairs nicely with enchantment synergies like enchantress engines, constellation triggers, or cards that care about Auras entering play. A useful deckbuilding tip is to favor this over kill-based removal when facing graveyard- or recast-heavy commanders, since transforming them is often more disruptive than destroying them.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.42 - $2.09
At the current market price of $1.67.
Average Time to Sell
3 days
At the current market price of $1.67.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Darksteel Mutation is a quintessential control and pillowfort tool, turning the table’s biggest threat into a harmless 0/1 Insect artifact that still can’t be easily removed in combat. For just two mana, it blanks commanders, combo pieces, and utility creatures alike by stripping away abilities, creature types, and most importantly, any meaningful stats, while indestructible makes it awkward for many decks to answer. It shines best in slower white-based lists that want to buy time, protect life total, and keep a key enemy commander off the board without sending it back to the command zone. It also pairs nicely with enchantment synergies like enchantress engines, constellation triggers, or cards that care about Auras entering play. A useful deckbuilding tip is to favor this over kill-based removal when facing graveyard- or recast-heavy commanders, since transforming them is often more disruptive than destroying them.

Generated using gpt-5.4-mini · Updated at 2026-09-30 10:10:44 UTC

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