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Animar, Soul of Elements
NM
LP
MP
HP

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mythic · Legendary Creature — Elemental

Animar, Soul of Elements

mythic · Legendary Creature — Elemental · Commander 2011
$40.55
Low
$47.70
Market
$59.63
High

Oracle Text

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Card Details

1/1Power / Toughness
{G}{U}{R}Mana Cost
8Prints

Character Background

Animar, Soul of Elements is a classic engine commander for creature-heavy combo and explosive tempo decks, rewarding you for doing what you already want to do: keep casting creatures. Starting as a fragile 1/1, it quickly snowballs as each creature spell adds a +1/+1 counter and then reduces the cost of later creature spells by that same amount, often turning your deck into a chain of near-free threats. Protection from white and black makes Animar awkward to remove with many common spot-removal spells, so the game plan is usually to land it early, protect it, and then bury the table in efficiency. Deckbuilding should lean hard into cheap creatures, creature-based ramp, and “cast trigger” bodies; cards like Ancestral Statue are especially notorious because they can loop with enough counters for infinite casts or huge Animar growth. In practice, Animar best supports combo-value aggro, with a strong preference for creature-centric lines over noncreature spells.

Generated using gpt-5.4-mini

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Suggested Pricing
$40.55 - $59.63
At the current market price of $47.70.
Average Time to Sell
3 days
At the current market price of $47.70.

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Character Background

Animar, Soul of Elements is a classic engine commander for creature-heavy combo and explosive tempo decks, rewarding you for doing what you already want to do: keep casting creatures. Starting as a fragile 1/1, it quickly snowballs as each creature spell adds a +1/+1 counter and then reduces the cost of later creature spells by that same amount, often turning your deck into a chain of near-free threats. Protection from white and black makes Animar awkward to remove with many common spot-removal spells, so the game plan is usually to land it early, protect it, and then bury the table in efficiency. Deckbuilding should lean hard into cheap creatures, creature-based ramp, and “cast trigger” bodies; cards like Ancestral Statue are especially notorious because they can loop with enough counters for infinite casts or huge Animar growth. In practice, Animar best supports combo-value aggro, with a strong preference for creature-centric lines over noncreature spells.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:45 UTC

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