Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / White Plume Adventurer
White Plume Adventurer
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Orc Cleric

White Plume Adventurer

rare · Creature — Orc Cleric · Commander Legends: Battle for Baldur's Gate
$2.83
Low
$3.33
Market
$4.16
High

Oracle Text

When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Card Details

3/3Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

White Plume Adventurer is a compact value engine that best fits tempo and midrange shells, especially in white decks that want to stay ahead on board while gaining incremental advantage. A 3/3 for three mana is already respectable, but taking the initiative on entry turns it into a real threat: you start advancing through the Undercity while setting up repeatable untaps on each opponent’s upkeep. That untap trigger is excellent with tap abilities, vigilance-adjacent plans, and creatures that attack, tap for mana, or provide repeated utility; it also pairs neatly with cards like Opposition Agent-style disruption or tap-down creatures that want to reuse their effects. In Commander, it shines in decks that can protect a board presence and leverage the initiative race, since completing a dungeon upgrades the card into a mass-untap engine that can swing combat and resource advantage dramatically.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.83 - $4.16
At the current market price of $3.33.
Average Time to Sell
3 days
At the current market price of $3.33.

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Character Background

White Plume Adventurer is a compact value engine that best fits tempo and midrange shells, especially in white decks that want to stay ahead on board while gaining incremental advantage. A 3/3 for three mana is already respectable, but taking the initiative on entry turns it into a real threat: you start advancing through the Undercity while setting up repeatable untaps on each opponent’s upkeep. That untap trigger is excellent with tap abilities, vigilance-adjacent plans, and creatures that attack, tap for mana, or provide repeated utility; it also pairs neatly with cards like Opposition Agent-style disruption or tap-down creatures that want to reuse their effects. In Commander, it shines in decks that can protect a board presence and leverage the initiative race, since completing a dungeon upgrades the card into a mass-untap engine that can swing combat and resource advantage dramatically.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:20:44 UTC

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