Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Tlincalli Hunter // Retrieve Prey
Tlincalli Hunter // Retrieve Prey
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Scorpion Scout // Sorcery — Adventure

Tlincalli Hunter // Retrieve Prey

rare · Creature — Scorpion Scout // Sorcery — Adventure · Commander Legends: Battle for Baldur's Gate
$1.24
Low
$1.46
Market
$1.83
High

Oracle Text

Card Details

7/7Power / Toughness
{5}{G}{G}{1}{G}Mana Cost
1Prints

Character Background

Tlincalli Hunter // Retrieve Prey is a classic value monster, offering a huge 7/7 body that doubles as a flexible early play through its Adventure. In Limited or Commander, this card best supports a midrange or value game plan: you can spend {1}{G} on Retrieve Prey first to set up your hand, then later deploy the Scorpion Scout as a finisher that pressures life totals and blocks almost anything. The name and frame suggest a relentless tracker, and that feeling matches the gameplay: it rewards patience, resource conversion, and a board that can use extra cards efficiently. Deckbuilding-wise, pair it with graveyard recursion or bounce/blink effects so you can reuse the Adventure or protect the creature half; it also fits well in ramp shells that want one card to stabilize early and close late. In multiplayer, that kind of two-for-one flexibility is especially valuable.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.24 - $1.83
At the current market price of $1.46.
Average Time to Sell
3 days
At the current market price of $1.46.

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Character Background

Tlincalli Hunter // Retrieve Prey is a classic value monster, offering a huge 7/7 body that doubles as a flexible early play through its Adventure. In Limited or Commander, this card best supports a midrange or value game plan: you can spend {1}{G} on Retrieve Prey first to set up your hand, then later deploy the Scorpion Scout as a finisher that pressures life totals and blocks almost anything. The name and frame suggest a relentless tracker, and that feeling matches the gameplay: it rewards patience, resource conversion, and a board that can use extra cards efficiently. Deckbuilding-wise, pair it with graveyard recursion or bounce/blink effects so you can reuse the Adventure or protect the creature half; it also fits well in ramp shells that want one card to stabilize early and close late. In multiplayer, that kind of two-for-one flexibility is especially valuable.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:43 UTC

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