Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / The Council of Four
The Council of Four
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Noble

The Council of Four

rare · Legendary Creature — Human Noble · Commander Legends: Battle for Baldur's Gate
$0.40
Low
$0.47
Market
$0.59
High

Oracle Text

Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Card Details

0/8Power / Toughness
{3}{W}{U}Mana Cost
1Prints

Character Background

The Council of Four is a classic value engine for Azorius decks, rewarding you for simply letting the table play Magic while you quietly profit from it. In Commander, it shines best in a control or midrange shell that can slow the game, protect the board, and leverage extra cards and spells from everyone at the table. Every player’s second draw on their turn turns into your card advantage, and every second spell becomes a Knight for you, so effects that encourage multiple draws or cheap cantrips around the table can snowball quickly. Cards like Rhystic Study, Teferi’s Puzzle Box, or even repeatable looting and impulse-draw engines help trigger the first ability, while low-cost interaction and flash spells make it easier to capitalize on the second. With an 0/8 body, it also blocks well, buying time until the Council’s steady stream of cards and tokens overwhelms the board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.40 - $0.59
At the current market price of $0.47.
Average Time to Sell
3 days
At the current market price of $0.47.

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Character Background

The Council of Four is a classic value engine for Azorius decks, rewarding you for simply letting the table play Magic while you quietly profit from it. In Commander, it shines best in a control or midrange shell that can slow the game, protect the board, and leverage extra cards and spells from everyone at the table. Every player’s second draw on their turn turns into your card advantage, and every second spell becomes a Knight for you, so effects that encourage multiple draws or cheap cantrips around the table can snowball quickly. Cards like Rhystic Study, Teferi’s Puzzle Box, or even repeatable looting and impulse-draw engines help trigger the first ability, while low-cost interaction and flash spells make it easier to capitalize on the second. With an 0/8 body, it also blocks well, buying time until the Council’s steady stream of cards and tokens overwhelms the board.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:40:45 UTC

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