Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Tectonic Giant
Tectonic Giant
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elemental Giant

Tectonic Giant

rare · Creature — Elemental Giant · Commander Legends: Battle for Baldur's Gate
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Card Details

3/4Power / Toughness
{2}{R}{R}Mana Cost
1Prints

Character Background

Tectonic Giant is a perfect fit for red tempo and midrange decks that want pressure plus flexibility, turning every attack into either a burst of damage or a shot of card advantage. A 3/4 body for four mana already blocks and brawls well, and the trigger punishes opponents for interacting with it, making removal awkward and often inefficient. In aggressive builds, the 3-damage mode closes games quickly and turns combat steps into reach; in slower shells, the exile-two-choose-one mode helps red keep gas flowing without committing to full draw engines. It also pairs nicely with haste enablers, equipment, and combat tricks, since attacking reliably maximizes the trigger, while cards that encourage opponents to target your creatures can incidentally generate extra value. In Commander especially, this Giant rewards a proactive game plan that keeps the table under constant pressure while still offering a card-advantage line when raw damage is less relevant.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Tectonic Giant is a perfect fit for red tempo and midrange decks that want pressure plus flexibility, turning every attack into either a burst of damage or a shot of card advantage. A 3/4 body for four mana already blocks and brawls well, and the trigger punishes opponents for interacting with it, making removal awkward and often inefficient. In aggressive builds, the 3-damage mode closes games quickly and turns combat steps into reach; in slower shells, the exile-two-choose-one mode helps red keep gas flowing without committing to full draw engines. It also pairs nicely with haste enablers, equipment, and combat tricks, since attacking reliably maximizes the trigger, while cards that encourage opponents to target your creatures can incidentally generate extra value. In Commander especially, this Giant rewards a proactive game plan that keeps the table under constant pressure while still offering a card-advantage line when raw damage is less relevant.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:46 UTC

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