Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Sarevok's Tome
Sarevok's Tome
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact

Sarevok's Tome

rare · Artifact · Commander Legends: Battle for Baldur's Gate
$1.91
Low
$2.25
Market
$2.81
High

Oracle Text

When this artifact enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Card Details

-/-Power / Toughness
{4}Mana Cost
1Prints

Character Background

Sarevok’s Tome is a classic value engine for decks that can turn early board presence into long-term mana advantage, especially initiative or dungeon-focused builds. The immediate initiative trigger matters a lot: it can set up the Monarch-like subgame while also making the Tome’s tap ability produce {C}{C}, effectively refunding much of its four-mana cost over time. The real prize, though, is the {3}, {T} ability, which becomes a repeatable payoff once you’ve completed a dungeon, letting you cast free spells from the top of your library and convert excess mana into explosive tempo swings. It fits best in midrange-control shells that can defend the initiative, stall the game, and then land a big spell off the top. Deckbuilding-wise, pair it with cheap initiative enablers, dungeon cards, and topdeck manipulation like sensei-style effects or tutors to increase the odds that the free cast hits something impactful.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.91 - $2.81
At the current market price of $2.25.
Average Time to Sell
3 days
At the current market price of $2.25.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Sarevok’s Tome is a classic value engine for decks that can turn early board presence into long-term mana advantage, especially initiative or dungeon-focused builds. The immediate initiative trigger matters a lot: it can set up the Monarch-like subgame while also making the Tome’s tap ability produce {C}{C}, effectively refunding much of its four-mana cost over time. The real prize, though, is the {3}, {T} ability, which becomes a repeatable payoff once you’ve completed a dungeon, letting you cast free spells from the top of your library and convert excess mana into explosive tempo swings. It fits best in midrange-control shells that can defend the initiative, stall the game, and then land a big spell off the top. Deckbuilding-wise, pair it with cheap initiative enablers, dungeon cards, and topdeck manipulation like sensei-style effects or tutors to increase the odds that the free cast hits something impactful.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:10:44 UTC

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