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Rilsa Rael, Kingpin
Oracle Text
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Card Details
Character Background
Rilsa Rael, Kingpin is a control-leaning value engine that rewards you for playing a patient, evasive game until your attack step becomes a decisive swing. As a 2/5 deathtouch body for five mana, she can dissuade attacks and stabilize the board, but her real strength is taking the initiative on entry and turning any attacker into a lethal threat. In practice, she fits best in Dimir tempo or midrange shells that can protect her, connect with initiative creatures, and keep the dungeon plan moving. Once you complete a dungeon, her attack trigger becomes a brutal finisher: giving an attacker +5/+0, first strike, menace, and deathtouch can force through damage while making blocks nearly impossible. She pairs especially well with cheap evasive creatures, combat protection, and cards that reward initiative or dungeon progression, since even small flyers can become game-ending attackers under her command.
Generated using gpt-5.4-mini
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Character Background
Rilsa Rael, Kingpin is a control-leaning value engine that rewards you for playing a patient, evasive game until your attack step becomes a decisive swing. As a 2/5 deathtouch body for five mana, she can dissuade attacks and stabilize the board, but her real strength is taking the initiative on entry and turning any attacker into a lethal threat. In practice, she fits best in Dimir tempo or midrange shells that can protect her, connect with initiative creatures, and keep the dungeon plan moving. Once you complete a dungeon, her attack trigger becomes a brutal finisher: giving an attacker +5/+0, first strike, menace, and deathtouch can force through damage while making blocks nearly impossible. She pairs especially well with cheap evasive creatures, combat protection, and cards that reward initiative or dungeon progression, since even small flyers can become game-ending attackers under her command.
Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:43 UTC
