Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Rilsa Rael, Kingpin
Rilsa Rael, Kingpin
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Rogue

Rilsa Rael, Kingpin

uncommon · Legendary Creature — Human Rogue · Commander Legends: Battle for Baldur's Gate
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

Card Details

2/5Power / Toughness
{3}{U}{B}Mana Cost
1Prints

Character Background

Rilsa Rael, Kingpin is a control-leaning value engine that rewards you for playing a patient, evasive game until your attack step becomes a decisive swing. As a 2/5 deathtouch body for five mana, she can dissuade attacks and stabilize the board, but her real strength is taking the initiative on entry and turning any attacker into a lethal threat. In practice, she fits best in Dimir tempo or midrange shells that can protect her, connect with initiative creatures, and keep the dungeon plan moving. Once you complete a dungeon, her attack trigger becomes a brutal finisher: giving an attacker +5/+0, first strike, menace, and deathtouch can force through damage while making blocks nearly impossible. She pairs especially well with cheap evasive creatures, combat protection, and cards that reward initiative or dungeon progression, since even small flyers can become game-ending attackers under her command.

Generated using gpt-5.4-mini

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$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Rilsa Rael, Kingpin is a control-leaning value engine that rewards you for playing a patient, evasive game until your attack step becomes a decisive swing. As a 2/5 deathtouch body for five mana, she can dissuade attacks and stabilize the board, but her real strength is taking the initiative on entry and turning any attacker into a lethal threat. In practice, she fits best in Dimir tempo or midrange shells that can protect her, connect with initiative creatures, and keep the dungeon plan moving. Once you complete a dungeon, her attack trigger becomes a brutal finisher: giving an attacker +5/+0, first strike, menace, and deathtouch can force through damage while making blocks nearly impossible. She pairs especially well with cheap evasive creatures, combat protection, and cards that reward initiative or dungeon progression, since even small flyers can become game-ending attackers under her command.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:43 UTC

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