Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Raggadragga, Goreguts Boss
Raggadragga, Goreguts Boss
NM
LP
MP
HP

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rare · Legendary Creature — Human Boar

Raggadragga, Goreguts Boss

rare · Legendary Creature — Human Boar · Commander Legends: Battle for Baldur's Gate
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.

Card Details

4/4Power / Toughness
{2}{R}{G}Mana Cost
5Prints

Character Background

Raggadragga, Goreguts Boss is a brutal value-aggro engine that rewards you for doing something Gruul decks already want to do: play creatures that tap for mana and turn that ramp into combat pressure. In practice, the +2/+2 boost makes mana dorks and creatures like Somberwald Sage or Priest of Titania suddenly relevant attackers, and the attack-trigger untaps them so they can keep fueling your board after combat. The final ability pushes the deck toward explosive top-end plays, since any spell costing seven or more mana effectively becomes a combat trick or finisher by untapping a creature and giving it a huge temporary pump and trample. Deckbuilding should emphasize creatures with mana abilities, especially ones that can attack safely after ramping, plus high-cost threats or X-spells to reliably trigger the big payoff. Flavorfully, Raggadragga feels like the war-boss of a savage, stampeding clan; mechanically, he turns every resource into momentum and every body into a threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Raggadragga, Goreguts Boss is a brutal value-aggro engine that rewards you for doing something Gruul decks already want to do: play creatures that tap for mana and turn that ramp into combat pressure. In practice, the +2/+2 boost makes mana dorks and creatures like Somberwald Sage or Priest of Titania suddenly relevant attackers, and the attack-trigger untaps them so they can keep fueling your board after combat. The final ability pushes the deck toward explosive top-end plays, since any spell costing seven or more mana effectively becomes a combat trick or finisher by untapping a creature and giving it a huge temporary pump and trample. Deckbuilding should emphasize creatures with mana abilities, especially ones that can attack safely after ramping, plus high-cost threats or X-spells to reliably trigger the big payoff. Flavorfully, Raggadragga feels like the war-boss of a savage, stampeding clan; mechanically, he turns every resource into momentum and every body into a threat.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:42 UTC

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