Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Plague Spitter
Plague Spitter
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Phyrexian Horror

Plague Spitter

uncommon · Creature — Phyrexian Horror · Commander Legends: Battle for Baldur's Gate
$0.44
Low
$0.52
Market
$0.65
High

Oracle Text

At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.

Card Details

2/2Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Plague Spitter is a grim little Phyrexian Horror that excels in attrition-heavy control or sacrifice shells, where its symmetrical damage becomes an advantage rather than a drawback. For just three mana, it pressures every board on your upkeep and again when it dies, making it a surprisingly punishing source of incremental damage that clears tokens, softens larger creatures, and chips away at life totals. Because it hits each player, you want to build around asymmetry: pair it with cards that reward creature deaths, such as Zulaport Cutthroat or Blood Artist, or effects that let you sacrifice it on demand, turning the death trigger into a reliable board reset. It also works well with recursion engines, letting you loop repeated damage in grindy games. In Commander especially, it helps a black-based control deck stabilize early while forcing opponents to play into your removal and sacrifice plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.44 - $0.65
At the current market price of $0.52.
Average Time to Sell
3 days
At the current market price of $0.52.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Plague Spitter is a grim little Phyrexian Horror that excels in attrition-heavy control or sacrifice shells, where its symmetrical damage becomes an advantage rather than a drawback. For just three mana, it pressures every board on your upkeep and again when it dies, making it a surprisingly punishing source of incremental damage that clears tokens, softens larger creatures, and chips away at life totals. Because it hits each player, you want to build around asymmetry: pair it with cards that reward creature deaths, such as Zulaport Cutthroat or Blood Artist, or effects that let you sacrifice it on demand, turning the death trigger into a reliable board reset. It also works well with recursion engines, letting you loop repeated damage in grindy games. In Commander especially, it helps a black-based control deck stabilize early while forcing opponents to play into your removal and sacrifice plan.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:43 UTC

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