Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Pact Weapon
Pact Weapon
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact — Equipment

Pact Weapon

mythic · Artifact — Equipment · Commander Legends: Battle for Baldur's Gate
$1.88
Low
$2.21
Market
$2.76
High

Oracle Text

As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.

Card Details

-/-Power / Toughness
{3}{B}Mana Cost
4Prints

Character Background

Pact Weapon is a deliciously risky value engine for black decks that want to turn life total into a resource, especially in Commander where one explosive attack can refill your hand and close a game. The Equipment’s “don’t lose at 0 or less life” clause only works while it’s attached, so it rewards careful timing and protection: keep a low-cost evasive or hard-to-remove creature ready, then suit up and swing when you can survive the self-inflicted damage. Because the attack trigger reveals the drawn card and scales the buff off mana value, the card naturally fits midrange, control, and even some combo shells that can leverage high-cost spells for huge bursts of damage. Deckbuilding tip: pair it with discard outlets, reanimation, or recursion so the equip cost becomes upside rather than a tax, and consider lifegain or damage prevention to offset the life loss. It plays like a dark bargain—dangerous, but punishingly efficient when you can keep the pact.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.88 - $2.76
At the current market price of $2.21.
Average Time to Sell
3 days
At the current market price of $2.21.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Pact Weapon is a deliciously risky value engine for black decks that want to turn life total into a resource, especially in Commander where one explosive attack can refill your hand and close a game. The Equipment’s “don’t lose at 0 or less life” clause only works while it’s attached, so it rewards careful timing and protection: keep a low-cost evasive or hard-to-remove creature ready, then suit up and swing when you can survive the self-inflicted damage. Because the attack trigger reveals the drawn card and scales the buff off mana value, the card naturally fits midrange, control, and even some combo shells that can leverage high-cost spells for huge bursts of damage. Deckbuilding tip: pair it with discard outlets, reanimation, or recursion so the equip cost becomes upside rather than a tax, and consider lifegain or damage prevention to offset the life loss. It plays like a dark bargain—dangerous, but punishingly efficient when you can keep the pact.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:44 UTC

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