Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Nemesis Phoenix
Nemesis Phoenix
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Phoenix

Nemesis Phoenix

uncommon · Creature — Phoenix · Commander Legends: Battle for Baldur's Gate
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Flying
{2}{R}: Return this card from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.

Card Details

4/2Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

Nemesis Phoenix is a quintessential Commander Legends bruiser, built to reward aggressive, go-wide multiplayer pressure rather than slow control. A 4/2 flyer for five mana already threatens real damage, but its true strength is resilience: once it dies, it can come back from the graveyard tapped and attacking for {2}{R}, as long as you’re swinging at two or more opponents. That makes it especially strong in tempo and aggro shells that keep combat live every turn, such as Rakdos or Jund decks with token producers, haste enablers, and sacrifice outlets. The card shines when paired with effects that fill the graveyard or recur attackers, and it’s particularly nasty alongside cards that give extra combat steps or punish blockers, since it can repeatedly re-enter combat and pressure life totals across the table. In multiplayer, it embodies a vengeful flamebird: hard to keep down, and best used to force opponents to defend on multiple fronts.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Nemesis Phoenix is a quintessential Commander Legends bruiser, built to reward aggressive, go-wide multiplayer pressure rather than slow control. A 4/2 flyer for five mana already threatens real damage, but its true strength is resilience: once it dies, it can come back from the graveyard tapped and attacking for {2}{R}, as long as you’re swinging at two or more opponents. That makes it especially strong in tempo and aggro shells that keep combat live every turn, such as Rakdos or Jund decks with token producers, haste enablers, and sacrifice outlets. The card shines when paired with effects that fill the graveyard or recur attackers, and it’s particularly nasty alongside cards that give extra combat steps or punish blockers, since it can repeatedly re-enter combat and pressure life totals across the table. In multiplayer, it embodies a vengeful flamebird: hard to keep down, and best used to force opponents to defend on multiple fronts.

Generated using gpt-5.4-mini · Updated at 2026-10-08 19:10:45 UTC

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