Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Nemesis of Reason
Nemesis of Reason
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Leviathan Horror

Nemesis of Reason

rare · Creature — Leviathan Horror · Commander Legends: Battle for Baldur's Gate
$2.43
Low
$2.86
Market
$3.57
High

Oracle Text

Whenever this creature attacks, defending player mills ten cards.

Card Details

3/7Power / Toughness
{3}{U}{B}Mana Cost
1Prints

Character Background

Nemesis of Reason is a classic Dimir finisher that best fits control or mill-focused value shells, where its job is less about winning combat and more about turning every attack into a massive resource denial swing. A 3/7 body for five mana is already sturdy enough to pressure smaller boards and survive many fights, but the real threat is the ten-card mill trigger on attack, which can erase a third of an opponent’s library in just a few successful swings. Because the trigger happens on attack, not damage, evasion and protection are especially valuable: give it flying, unblockability, or a way to survive combat and you’ll force the mill through more reliably. It also pairs well with cards that punish opponents for empty libraries or for cards entering the graveyard, turning each attack into both clock and setup. In Commander, it shines as a top-end threat in blue-black decks that want inevitability rather than speed.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.43 - $3.57
At the current market price of $2.86.
Average Time to Sell
3 days
At the current market price of $2.86.

Public Decks Using This Card

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Character Background

Nemesis of Reason is a classic Dimir finisher that best fits control or mill-focused value shells, where its job is less about winning combat and more about turning every attack into a massive resource denial swing. A 3/7 body for five mana is already sturdy enough to pressure smaller boards and survive many fights, but the real threat is the ten-card mill trigger on attack, which can erase a third of an opponent’s library in just a few successful swings. Because the trigger happens on attack, not damage, evasion and protection are especially valuable: give it flying, unblockability, or a way to survive combat and you’ll force the mill through more reliably. It also pairs well with cards that punish opponents for empty libraries or for cards entering the graveyard, turning each attack into both clock and setup. In Commander, it shines as a top-end threat in blue-black decks that want inevitability rather than speed.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:49 UTC

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