Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Navigation Orb
Navigation Orb
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact

Navigation Orb

common · Artifact · Commander Legends: Battle for Baldur's Gate
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Card Details

-/-Power / Toughness
{3}Mana Cost
2Prints

Character Background

Navigation Orb is a tidy piece of value ramp that best supports slower midrange, control, and Gate-focused multicolor decks, especially in Commander where fixing matters more than raw speed. For four total mana over two turns, it effectively turns itself into a land drop plus a land to hand, helping smooth out early draws while ensuring you keep hitting land drops later. The Gate clause is the real payoff: if your deck cares about cards like Baldur’s Gate-style manabases, this Orb becomes a reliable tutor for both a battlefield resource and a follow-up land in hand, which is excellent for assembling color requirements and enabling Gate synergies. It also plays nicely with landfall, “lands entering tapped” themes, and cards that reward sacrificing artifacts. A strong deckbuilding tip is to run a high basic count plus a critical mass of Gates so the search is rarely awkward, and to include ways to untap artifacts or recur them if your list wants repeated fixing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Navigation Orb is a tidy piece of value ramp that best supports slower midrange, control, and Gate-focused multicolor decks, especially in Commander where fixing matters more than raw speed. For four total mana over two turns, it effectively turns itself into a land drop plus a land to hand, helping smooth out early draws while ensuring you keep hitting land drops later. The Gate clause is the real payoff: if your deck cares about cards like Baldur’s Gate-style manabases, this Orb becomes a reliable tutor for both a battlefield resource and a follow-up land in hand, which is excellent for assembling color requirements and enabling Gate synergies. It also plays nicely with landfall, “lands entering tapped” themes, and cards that reward sacrificing artifacts. A strong deckbuilding tip is to run a high basic count plus a critical mass of Gates so the search is rarely awkward, and to include ways to untap artifacts or recur them if your list wants repeated fixing.

Generated using gpt-5.4-mini · Updated at 2026-09-21 06:10:43 UTC

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