Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Myrkul, Lord of Bones
Myrkul, Lord of Bones
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — God

Myrkul, Lord of Bones

rare · Legendary Creature — God · Commander Legends: Battle for Baldur's Gate
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Card Details

7/5Power / Toughness
{4}{W}{B}{G}Mana Cost
4Prints

Character Background

Myrkul, Lord of Bones is a graveyard-to-board engine that best supports a value or aristocrats-style control plan, with a strong nod toward token-based combo shells. In play, the card turns every nontoken creature death into a potentially permanent enchantment copy, which means your creatures are no longer just resources to trade off—they become repeatable board presence, utility engines, or even threats that dodge most creature-specific removal. Because Myrkul only needs your life total to fall to half or less for indestructible, the deck naturally wants self-inflicted life loss, fetches, pain lands, or black lifedrain effects to turn on its defensive mode while you stabilize. A key deckbuilding tip is to pack creatures with strong enters-the-battlefield, static, or death triggers, since the enchantment token copies preserve the card’s identity while changing its type. Cards that sacrifice themselves or other nontoken creatures are especially potent, letting Myrkul convert attrition into lasting advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Myrkul, Lord of Bones is a graveyard-to-board engine that best supports a value or aristocrats-style control plan, with a strong nod toward token-based combo shells. In play, the card turns every nontoken creature death into a potentially permanent enchantment copy, which means your creatures are no longer just resources to trade off—they become repeatable board presence, utility engines, or even threats that dodge most creature-specific removal. Because Myrkul only needs your life total to fall to half or less for indestructible, the deck naturally wants self-inflicted life loss, fetches, pain lands, or black lifedrain effects to turn on its defensive mode while you stabilize. A key deckbuilding tip is to pack creatures with strong enters-the-battlefield, static, or death triggers, since the enchantment token copies preserve the card’s identity while changing its type. Cards that sacrifice themselves or other nontoken creatures are especially potent, letting Myrkul convert attrition into lasting advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:45 UTC

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