Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Multiclass Baldric
Multiclass Baldric
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Equipment

Multiclass Baldric

rare · Artifact — Equipment · Commander Legends: Battle for Baldur's Gate
$0.60
Low
$0.71
Market
$0.89
High

Oracle Text

Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip {2}

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

Multiclass Baldric is a quintessential party payoff for a Commander deck that wants to play value and flexible tempo rather than commit to one tribe too early. For just one mana, it turns any body into a scalable threat: Clerics grant lifelink for stabilization, Rogues add deathtouch to deter blocks, Warriors enable immediate pressure with haste, and Wizards supply evasion through flying. Once you assemble a full party, the equipment becomes a near-impenetrable defensive shell by preventing all damage to the equipped creature, making it excellent on a single must-answer attacker or on a utility creature you want to keep around. It pairs especially well with cheap party-filling creatures, changelings, and commanders that naturally reward a mixed board; Sefris-style or 5-color party shells love it. Because equip is only {2}, you can move it around as your board evolves, using it to convert whatever role your team currently needs into efficient combat advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.60 - $0.89
At the current market price of $0.71.
Average Time to Sell
3 days
At the current market price of $0.71.

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Character Background

Multiclass Baldric is a quintessential party payoff for a Commander deck that wants to play value and flexible tempo rather than commit to one tribe too early. For just one mana, it turns any body into a scalable threat: Clerics grant lifelink for stabilization, Rogues add deathtouch to deter blocks, Warriors enable immediate pressure with haste, and Wizards supply evasion through flying. Once you assemble a full party, the equipment becomes a near-impenetrable defensive shell by preventing all damage to the equipped creature, making it excellent on a single must-answer attacker or on a utility creature you want to keep around. It pairs especially well with cheap party-filling creatures, changelings, and commanders that naturally reward a mixed board; Sefris-style or 5-color party shells love it. Because equip is only {2}, you can move it around as your board evolves, using it to convert whatever role your team currently needs into efficient combat advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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