Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Mizzium Mortars
Mizzium Mortars
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Mizzium Mortars

rare · Sorcery · Commander Legends: Battle for Baldur's Gate
$0.38
Low
$0.45
Market
$0.56
High

Oracle Text

Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Mizzium Mortars is a clean, brutally efficient red answer that fits best in tempo or control-leaning red decks, where early survival and later swing turns matter more than pure face damage. For just {1}{R}, it picks off most midrange creatures and many key utility threats, buying the time you need to stabilize; when the game goes long, overload turns it into a one-sided battlefield reset for opposing creatures, which is especially valuable in Commander where boards clog quickly. In a lore sense, it feels like a goblin-engineered blast of volatile Izzet chemistry: imprecise when used surgically, but devastating when the whole device is unleashed. Deckbuilding-wise, it pairs well with mana acceleration, treasure generation, and spells-matter shells that can cast it early and still threaten the overloaded mode later. It also synergizes nicely with red cards that punish creature-heavy tables, helping you keep pressure on while clearing blockers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.38 - $0.56
At the current market price of $0.45.
Average Time to Sell
3 days
At the current market price of $0.45.

Public Decks Using This Card

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Character Background

Mizzium Mortars is a clean, brutally efficient red answer that fits best in tempo or control-leaning red decks, where early survival and later swing turns matter more than pure face damage. For just {1}{R}, it picks off most midrange creatures and many key utility threats, buying the time you need to stabilize; when the game goes long, overload turns it into a one-sided battlefield reset for opposing creatures, which is especially valuable in Commander where boards clog quickly. In a lore sense, it feels like a goblin-engineered blast of volatile Izzet chemistry: imprecise when used surgically, but devastating when the whole device is unleashed. Deckbuilding-wise, it pairs well with mana acceleration, treasure generation, and spells-matter shells that can cast it early and still threaten the overloaded mode later. It also synergizes nicely with red cards that punish creature-heavy tables, helping you keep pressure on while clearing blockers.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:46 UTC

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