Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Loot Dispute
Loot Dispute
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Loot Dispute

rare · Enchantment · Commander Legends: Battle for Baldur's Gate
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

When this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Loot Dispute is a cleanly designed value engine for red decks that want to stay on the front foot, especially aggressive or midrange strategies that can leverage the initiative without needing to go all-in on a full dungeon package. On entry, it immediately refunds some tempo by giving you the initiative and a Treasure, and from there it rewards attacking the monarch-like target of that mechanic with even more mana, turning pressure into ramp. The real ceiling comes in venture-dungeon shells: if you can consistently complete dungeons, the Loud Ruckus trigger turns the card into a steady source of 5/5 flying Dragons, which can quickly end stalled games. It pairs well with cheap evasive creatures, attack triggers, and cards that help you maintain the initiative, while Treasure synergies and artifact-matters payoffs further amplify its output.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Loot Dispute is a cleanly designed value engine for red decks that want to stay on the front foot, especially aggressive or midrange strategies that can leverage the initiative without needing to go all-in on a full dungeon package. On entry, it immediately refunds some tempo by giving you the initiative and a Treasure, and from there it rewards attacking the monarch-like target of that mechanic with even more mana, turning pressure into ramp. The real ceiling comes in venture-dungeon shells: if you can consistently complete dungeons, the Loud Ruckus trigger turns the card into a steady source of 5/5 flying Dragons, which can quickly end stalled games. It pairs well with cheap evasive creatures, attack triggers, and cards that help you maintain the initiative, while Treasure synergies and artifact-matters payoffs further amplify its output.

Generated using gpt-5.4-mini · Updated at 2026-10-09 05:40:42 UTC

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