Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Lae'zel's Acrobatics
Lae'zel's Acrobatics
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Lae'zel's Acrobatics

rare · Instant · Commander Legends: Battle for Baldur's Gate
$2.93
Low
$3.45
Market
$4.31
High

Oracle Text

Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Lae’zel’s Acrobatics is a flashy, high-ceiling protection and value spell that best supports midrange and combo-leaning white decks, especially those built to exploit enters-the-battlefield triggers. Exiling your nontoken creatures can save them from sweepers, targeted removal, or combat damage, and the delayed return effectively resets the board in your favor. The 10–20 result is even better than it looks: the extra exile-and-return sequence can retrigger ETBs, untap synergies, and “when this leaves and returns” abilities if you’re built for it. Pair it with cards like Eternal Witness, Sun Titan, or creatures that generate value on entry, and it becomes a powerful engine rather than just a rescue spell. In Commander, it plays like a tactical repositioning move—very fitting for Lae’zel’s disciplined, relentless style—rewarding players who can time it for maximum impact.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.93 - $4.31
At the current market price of $3.45.
Average Time to Sell
3 days
At the current market price of $3.45.

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Character Background

Lae’zel’s Acrobatics is a flashy, high-ceiling protection and value spell that best supports midrange and combo-leaning white decks, especially those built to exploit enters-the-battlefield triggers. Exiling your nontoken creatures can save them from sweepers, targeted removal, or combat damage, and the delayed return effectively resets the board in your favor. The 10–20 result is even better than it looks: the extra exile-and-return sequence can retrigger ETBs, untap synergies, and “when this leaves and returns” abilities if you’re built for it. Pair it with cards like Eternal Witness, Sun Titan, or creatures that generate value on entry, and it becomes a powerful engine rather than just a rescue spell. In Commander, it plays like a tactical repositioning move—very fitting for Lae’zel’s disciplined, relentless style—rewarding players who can time it for maximum impact.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:45 UTC

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