Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Journey to the Lost City
Journey to the Lost City
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Journey to the Lost City

rare · Enchantment · Commander Legends: Battle for Baldur's Gate
$0.31
Low
$0.36
Market
$0.45
High

Oracle Text

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

Card Details

-/-Power / Toughness
{3}{G}Mana Cost
2Prints

Character Background

Journey to the Lost City is a classic value engine for green decks that want to turn time into board presence. Each upkeep it “explores” the top of your library, exiling four cards and then rewarding you with either ramp, a scalable threat, or, on a natural 20, a dramatic burst of permanents onto the battlefield. It fits best in midrange and grindy ramp shells, especially commander lists that can manipulate the top of the library and recover exiled cards indirectly through sheer quantity of permanents. Top-deck control effects like Sylvan Library, Sensei’s Divining Top, or cards that stack your library improve the odds of hitting lands or loading the exile pile with permanents for the jackpot. The Wolf mode is especially strong in creature-heavy builds, since it can enter as a sizable token and keeps growing with every creature revealed. Play it when you can survive a turn cycle; if unanswered, it steadily converts card flow into inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.31 - $0.45
At the current market price of $0.36.
Average Time to Sell
3 days
At the current market price of $0.36.

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Character Background

Journey to the Lost City is a classic value engine for green decks that want to turn time into board presence. Each upkeep it “explores” the top of your library, exiling four cards and then rewarding you with either ramp, a scalable threat, or, on a natural 20, a dramatic burst of permanents onto the battlefield. It fits best in midrange and grindy ramp shells, especially commander lists that can manipulate the top of the library and recover exiled cards indirectly through sheer quantity of permanents. Top-deck control effects like Sylvan Library, Sensei’s Divining Top, or cards that stack your library improve the odds of hitting lands or loading the exile pile with permanents for the jackpot. The Wolf mode is especially strong in creature-heavy builds, since it can enter as a sizable token and keeps growing with every creature revealed. Play it when you can survive a turn cycle; if unanswered, it steadily converts card flow into inevitability.

Generated using gpt-5.4-mini · Updated at 2026-07-31 14:20:42 UTC

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