Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Jeska's Will
Jeska's Will
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Jeska's Will

rare · Sorcery · Commander Legends: Battle for Baldur's Gate
$37.63
Low
$44.27
Market
$55.34
High

Oracle Text

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Jeska’s Will is a quintessential red swing card for Commander, especially in decks that want explosive tempo, combo turns, or extra mana to chain spells. At its baseline, it is already excellent: either you turn an opponent’s full hand into a burst of red mana or you “impulse draw” three cards for immediate use, keeping the pressure high without slowing down. If you control a commander, choosing both modes turns it into one of red’s strongest value engines, often generating enough mana to cast the cards you just exiled. It shines in deckbuilding alongside commanders that attack, recur spells, or care about big burst turns, and it becomes even nastier with cost reducers or rituals that let you convert that temporary mana into a win. The card’s lore-feel matches Jeska’s fiery, decisive nature: a sudden, ruthless surge that rewards bold sequencing and punishes opponents who try to hold resources back.

Generated using gpt-5.4-mini

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Suggested Pricing
$37.63 - $55.34
At the current market price of $44.27.
Average Time to Sell
3 days
At the current market price of $44.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Jeska’s Will is a quintessential red swing card for Commander, especially in decks that want explosive tempo, combo turns, or extra mana to chain spells. At its baseline, it is already excellent: either you turn an opponent’s full hand into a burst of red mana or you “impulse draw” three cards for immediate use, keeping the pressure high without slowing down. If you control a commander, choosing both modes turns it into one of red’s strongest value engines, often generating enough mana to cast the cards you just exiled. It shines in deckbuilding alongside commanders that attack, recur spells, or care about big burst turns, and it becomes even nastier with cost reducers or rituals that let you convert that temporary mana into a win. The card’s lore-feel matches Jeska’s fiery, decisive nature: a sudden, ruthless surge that rewards bold sequencing and punishes opponents who try to hold resources back.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:20:44 UTC

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