Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Grell Philosopher
Grell Philosopher
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Horror Wizard

Grell Philosopher

rare · Creature — Horror Wizard · Commander Legends: Battle for Baldur's Gate
$0.47
Low
$0.55
Market
$0.69
High

Oracle Text

Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

Card Details

1/4Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Grell Philosopher is a classic value-control tool for blue Horror decks, rewarding you for surviving long enough to turn an opponent’s artifact suite into your own temporary toolbox. As a 1/4 for three mana, it blocks well and buys time while its Aberrant Tinkering trigger can repeatedly grant all your Horrors the activated abilities of a juicy target artifact, which is especially nasty when that artifact is a mana rock, utility engine, or repeatable card-advantage piece. In practice, this card shines in a grindy tempo or control shell, where you can protect it and exploit flexible, mana-hungry activations. Deckbuilding tip: pair it with Horror tribal payoffs and artifact-copy or blink effects so you can reuse strong enter-the-battlefield triggers and widen your options. Because you may spend blue mana as though it were any color, ramping heavily into Islands and blue-producing rocks makes the stolen abilities much easier to activate.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.47 - $0.69
At the current market price of $0.55.
Average Time to Sell
3 days
At the current market price of $0.55.

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Character Background

Grell Philosopher is a classic value-control tool for blue Horror decks, rewarding you for surviving long enough to turn an opponent’s artifact suite into your own temporary toolbox. As a 1/4 for three mana, it blocks well and buys time while its Aberrant Tinkering trigger can repeatedly grant all your Horrors the activated abilities of a juicy target artifact, which is especially nasty when that artifact is a mana rock, utility engine, or repeatable card-advantage piece. In practice, this card shines in a grindy tempo or control shell, where you can protect it and exploit flexible, mana-hungry activations. Deckbuilding tip: pair it with Horror tribal payoffs and artifact-copy or blink effects so you can reuse strong enter-the-battlefield triggers and widen your options. Because you may spend blue mana as though it were any color, ramping heavily into Islands and blue-producing rocks makes the stolen abilities much easier to activate.

Generated using gpt-5.4-mini · Updated at 2026-10-08 18:10:43 UTC

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