Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Green Slime
Green Slime
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Ooze

Green Slime

rare · Creature — Ooze · Commander Legends: Battle for Baldur's Gate
$1.50
Low
$1.76
Market
$2.20
High

Oracle Text

Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Card Details

2/2Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Green Slime is a compact but nasty interaction piece that fits best in green control or midrange shells, especially in Commander where artifact and enchantment engines are everywhere. Flash makes it a true tempo swing: you can hold up mana, ambush an opponent’s key piece, and punish a greedy trigger at exactly the right moment. Countering an activated or triggered ability from an artifact or enchantment source is already strong, but the destroy clause turns it into a clean two-for-one when aimed at cards like Equipment, value enchantments, or combo engines. In play, it rewards patience and table awareness, since you want to wait until a must-answer ability is on the stack. Foretell also helps smooth your mana, letting you bank interaction early and represent multiple threats later. It pairs especially well with decks that can recur creatures or blink them for repeated disruption, and with cards that care about instant-speed play, where Green Slime becomes both removal and a surprise deterrent.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.50 - $2.20
At the current market price of $1.76.
Average Time to Sell
3 days
At the current market price of $1.76.

Public Decks Using This Card

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Character Background

Green Slime is a compact but nasty interaction piece that fits best in green control or midrange shells, especially in Commander where artifact and enchantment engines are everywhere. Flash makes it a true tempo swing: you can hold up mana, ambush an opponent’s key piece, and punish a greedy trigger at exactly the right moment. Countering an activated or triggered ability from an artifact or enchantment source is already strong, but the destroy clause turns it into a clean two-for-one when aimed at cards like Equipment, value enchantments, or combo engines. In play, it rewards patience and table awareness, since you want to wait until a must-answer ability is on the stack. Foretell also helps smooth your mana, letting you bank interaction early and represent multiple threats later. It pairs especially well with decks that can recur creatures or blink them for repeated disruption, and with cards that care about instant-speed play, where Green Slime becomes both removal and a surprise deterrent.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:44 UTC

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