Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Fireball
Fireball
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Fireball

uncommon · Sorcery · Commander Legends: Battle for Baldur's Gate
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Card Details

-/-Power / Toughness
{X}{R}Mana Cost
1Prints

Character Background

Fireball is one of Magic’s most iconic finishers, and in Commander Legends: Battle for Baldur’s Gate it still plays like the classic red mage’s “answer everything with enough mana” spell. As a scalable X burn spell, it best supports control and ramp strategies that can survive into the late game, then turn surplus mana into a decisive blast. The extra cost for each additional target means it is usually most efficient aimed at one creature or player, but in the right board states it can still sweep off multiple low-toughness creatures or finish off weakened opponents. In Commander, it pairs especially well with mana engines like Treasure production, big ritual turns, and cost reducers that make X spells easier to cast. Deckbuilding tip: combine it with copy effects or effects that generate huge bursts of mana, since doubling the spell or inflating X turns it from removal into a true win condition.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Fireball is one of Magic’s most iconic finishers, and in Commander Legends: Battle for Baldur’s Gate it still plays like the classic red mage’s “answer everything with enough mana” spell. As a scalable X burn spell, it best supports control and ramp strategies that can survive into the late game, then turn surplus mana into a decisive blast. The extra cost for each additional target means it is usually most efficient aimed at one creature or player, but in the right board states it can still sweep off multiple low-toughness creatures or finish off weakened opponents. In Commander, it pairs especially well with mana engines like Treasure production, big ritual turns, and cost reducers that make X spells easier to cast. Deckbuilding tip: combine it with copy effects or effects that generate huge bursts of mana, since doubling the spell or inflating X turns it from removal into a true win condition.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:20:42 UTC

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