Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Dimir Keyrune
Dimir Keyrune
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Dimir Keyrune

uncommon · Artifact · Commander Legends: Battle for Baldur's Gate
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

Dimir Keyrune is a classic control-and-value piece, giving you flexible mana early and a sneaky win condition later. In practice, it best supports Dimir tempo or control decks that want to hit land drops, hold up interaction, and then pressure life totals without committing many cards to the board. The {T}: Add {U} or {B} ability makes it a clean fixer in two-color shells, while the {U}{B} activation turns it into a 2/2 unblockable Horror for the turn, perfect for chipping in after you’ve stabilized or carrying equipment and combat-based buffs. It also plays well with artifact-matters cards, untap effects, and decks that care about disposable permanents, since it can be mana rock early and attacker later. Compared to creature rocks, it is harder to blank with sorcery-speed sweepers, making it a subtle but dependable source of inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Dimir Keyrune is a classic control-and-value piece, giving you flexible mana early and a sneaky win condition later. In practice, it best supports Dimir tempo or control decks that want to hit land drops, hold up interaction, and then pressure life totals without committing many cards to the board. The {T}: Add {U} or {B} ability makes it a clean fixer in two-color shells, while the {U}{B} activation turns it into a 2/2 unblockable Horror for the turn, perfect for chipping in after you’ve stabilized or carrying equipment and combat-based buffs. It also plays well with artifact-matters cards, untap effects, and decks that care about disposable permanents, since it can be mana rock early and attacker later. Compared to creature rocks, it is harder to blank with sorcery-speed sweepers, making it a subtle but dependable source of inevitability.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:49 UTC

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