Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Criminal Past
Criminal Past
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Enchantment — Background

Criminal Past

uncommon · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Criminal Past is a grimly efficient Background that turns your commander into a pressure engine, best suited for aggressive midrange and combat-focused value decks. Giving your commander menace makes blocking awkward from the start, and the scaling +X/+0 bonus can quickly become absurd in a deck that naturally fills the graveyard with creatures. The ideal shell is one that mills, trades creatures early, or recurs bodies repeatedly, because every creature card in your graveyard becomes future damage. Pair it with sacrifice outlets, self-mill, and commanders that want to attack every turn, especially ones with evasion or combat triggers, so the boost converts directly into lethal commander damage. In Commander Legends: Battle for Baldur’s Gate, the card’s flavor feels like a stain of old misdeeds empowering new violence: the more fallen accomplices you have, the more dangerous your commander becomes.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Criminal Past is a grimly efficient Background that turns your commander into a pressure engine, best suited for aggressive midrange and combat-focused value decks. Giving your commander menace makes blocking awkward from the start, and the scaling +X/+0 bonus can quickly become absurd in a deck that naturally fills the graveyard with creatures. The ideal shell is one that mills, trades creatures early, or recurs bodies repeatedly, because every creature card in your graveyard becomes future damage. Pair it with sacrifice outlets, self-mill, and commanders that want to attack every turn, especially ones with evasion or combat triggers, so the boost converts directly into lethal commander damage. In Commander Legends: Battle for Baldur’s Gate, the card’s flavor feels like a stain of old misdeeds empowering new violence: the more fallen accomplices you have, the more dangerous your commander becomes.

Generated using gpt-5.4-mini · Updated at 2026-10-08 22:20:43 UTC

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