Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Consuming Aberration
Consuming Aberration
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Horror

Consuming Aberration

rare · Creature — Horror · Commander Legends: Battle for Baldur's Gate
$0.45
Low
$0.53
Market
$0.66
High

Oracle Text

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Card Details

*/*Power / Toughness
{3}{U}{B}Mana Cost
12Prints

Character Background

Consuming Aberration is a classic Dimir finisher that rewards a control or value-heavy game plan by turning every spell into both pressure and self-propagating mill. In play, it scales brutally as opponents’ graveyards fill, often entering as a modest body and quickly becoming a huge threat that can end games through combat alone. Its triggered ability makes cheap interaction, cantrips, and multi-spell turns especially potent, since every cast strips more cards from each library until a land appears. That means it pairs well with tempo-control shells, mill support, and graveyard synergies that like opponents’ cards ending up in the bin. Deckbuilding tip: combine it with low-cost instants, bounce, and card selection to keep casting spells while protecting the Horror, and consider effects that punish empty libraries or exploit graveyards. Lore-wise, it feels like a predatory thoughtform that grows by consuming knowledge itself, which matches its gameplay perfectly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.45 - $0.66
At the current market price of $0.53.
Average Time to Sell
3 days
At the current market price of $0.53.

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Character Background

Consuming Aberration is a classic Dimir finisher that rewards a control or value-heavy game plan by turning every spell into both pressure and self-propagating mill. In play, it scales brutally as opponents’ graveyards fill, often entering as a modest body and quickly becoming a huge threat that can end games through combat alone. Its triggered ability makes cheap interaction, cantrips, and multi-spell turns especially potent, since every cast strips more cards from each library until a land appears. That means it pairs well with tempo-control shells, mill support, and graveyard synergies that like opponents’ cards ending up in the bin. Deckbuilding tip: combine it with low-cost instants, bounce, and card selection to keep casting spells while protecting the Horror, and consider effects that punish empty libraries or exploit graveyards. Lore-wise, it feels like a predatory thoughtform that grows by consuming knowledge itself, which matches its gameplay perfectly.

Generated using gpt-5.4-mini · Updated at 2026-10-07 19:10:43 UTC

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