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Bothersome Quasit
Oracle Text
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Card Details
Character Background
Bothersome Quasit is a classic red tempo nuisance: a 3/2 with menace for three mana that turns every small spell into a political weapon. Its real strength is in spellslinger and go-wide control shells that want to spend turns casting cheap instants, sorceries, artifacts, or enchantments while keeping combat pointed away from you. Because “whenever you cast a noncreature spell” triggers off every such card, it pairs especially well with low-cost cantrips, removal, and treasure-fueled turns, letting you repeatedly goad the best opposing blocker or utility threat. The static text is also nasty: goaded creatures your opponents control can’t block, so each trigger both forces aggression and clears the way for your own attackers. In Commander, this shines with commanders that reward spell volume or red-based combat manipulation, and it’s particularly good alongside effects that let you cast on opponents’ turns, multiplying the pressure and making the table’s combat math a headache.
Generated using gpt-5.4-mini
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Character Background
Bothersome Quasit is a classic red tempo nuisance: a 3/2 with menace for three mana that turns every small spell into a political weapon. Its real strength is in spellslinger and go-wide control shells that want to spend turns casting cheap instants, sorceries, artifacts, or enchantments while keeping combat pointed away from you. Because “whenever you cast a noncreature spell” triggers off every such card, it pairs especially well with low-cost cantrips, removal, and treasure-fueled turns, letting you repeatedly goad the best opposing blocker or utility threat. The static text is also nasty: goaded creatures your opponents control can’t block, so each trigger both forces aggression and clears the way for your own attackers. In Commander, this shines with commanders that reward spell volume or red-based combat manipulation, and it’s particularly good alongside effects that let you cast on opponents’ turns, multiplying the pressure and making the table’s combat math a headache.
Generated using gpt-5.4-mini · Updated at 2026-08-21 16:40:47 UTC
