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Balor
Oracle Text
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Card Details
Character Background
Balor is a brutal mythic finisher that fits best in a Rakdos-style midrange or tempo shell, where a 5/5 flying body already pressures life totals and its attack trigger turns every combat step into a mini-riddle for the table. The flexibility is what makes it dangerous: against a control player, the random draw-discard mode can shred carefully assembled hands; against artifact decks, forcing a nontoken sacrifice is a clean answer; and the hand-size damage mode can close games fast when opponents are holding cards in reserve. In Commander, Balor shines in builds that can guarantee multiple opponents, since each mode must target a different player, maximizing value the moment it attacks or dies. Pair it with sacrifice outlets or blink/reanimation effects to reuse the trigger, and consider wheel effects or hand-disruption support to make the damage mode more lethal. It is a pressure card first, removal second, and a punisher of greedy hands above all.
Generated using gpt-5.4-mini
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Character Background
Balor is a brutal mythic finisher that fits best in a Rakdos-style midrange or tempo shell, where a 5/5 flying body already pressures life totals and its attack trigger turns every combat step into a mini-riddle for the table. The flexibility is what makes it dangerous: against a control player, the random draw-discard mode can shred carefully assembled hands; against artifact decks, forcing a nontoken sacrifice is a clean answer; and the hand-size damage mode can close games fast when opponents are holding cards in reserve. In Commander, Balor shines in builds that can guarantee multiple opponents, since each mode must target a different player, maximizing value the moment it attacks or dies. Pair it with sacrifice outlets or blink/reanimation effects to reuse the trigger, and consider wheel effects or hand-disruption support to make the damage mode more lethal. It is a pressure card first, removal second, and a punisher of greedy hands above all.
Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:45 UTC
