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Astral Dragon
Oracle Text
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Card Details
Character Background
Astral Dragon is a quintessential value bomb for blue Commander decks, especially control and midrange shells that can afford eight mana and want a single card to swing the game. Flying makes it a respectable finisher, but the real strength is Project Image: copying any noncreature permanent twice can generate enormous tempo and card advantage, then turning those copies into 3/3 flying Dragons adds immediate pressure and resilience. It shines with enchantments, artifacts, and planeswalkers that scale when duplicated, such as mana rocks, token engines, or powerful utility permanents; copying a kicked or transformed noncreature permanent can be especially brutal. Deckbuilding tip: pair it with bounce or blink effects so you can reuse the trigger, and favor permanents with enters-the-battlefield or static effects over fragile one-shot pieces. In lore terms, it feels like a celestial predator remaking reality into its own airborne brood, which matches its role as a late-game takeover card rather than an early tempo play.
Generated using gpt-5.4-mini
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Character Background
Astral Dragon is a quintessential value bomb for blue Commander decks, especially control and midrange shells that can afford eight mana and want a single card to swing the game. Flying makes it a respectable finisher, but the real strength is Project Image: copying any noncreature permanent twice can generate enormous tempo and card advantage, then turning those copies into 3/3 flying Dragons adds immediate pressure and resilience. It shines with enchantments, artifacts, and planeswalkers that scale when duplicated, such as mana rocks, token engines, or powerful utility permanents; copying a kicked or transformed noncreature permanent can be especially brutal. Deckbuilding tip: pair it with bounce or blink effects so you can reuse the trigger, and favor permanents with enters-the-battlefield or static effects over fragile one-shot pieces. In lore terms, it feels like a celestial predator remaking reality into its own airborne brood, which matches its role as a late-game takeover card rather than an early tempo play.
Generated using gpt-5.4-mini · Updated at 2026-10-08 18:10:44 UTC
