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Ancient Brass Dragon
Oracle Text
Flying
Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Card Details
Character Background
Ancient Brass Dragon is a mythic finisher that best fits a value or control shell, where you can survive long enough to drop a seven-mana threat and then turn one clean hit into a massive swing. A 7/6 flying Elder Dragon already demands an answer, but the real prize is the combat damage trigger: a d20 roll that can reanimate creatures from any graveyard, potentially rebuilding your board far beyond what you spent. In gameplay terms, this rewards decks that can protect it, give it evasion or haste, and force through damage repeatedly—think black-based reanimator, sacrifice, or midrange builds with discard and removal to stock graveyards. Cards that grant extra combat steps, unblockability, or protection from removal make the Dragon much scarier, because every additional hit is another chance to steal the best creatures on the table. Thematically, it feels like a hoard-keeper waking old dead things into service, and mechanically it absolutely plays like a swingy, high-ceiling control bomb.
Generated using gpt-5.4-mini
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Character Background
Ancient Brass Dragon is a mythic finisher that best fits a value or control shell, where you can survive long enough to drop a seven-mana threat and then turn one clean hit into a massive swing. A 7/6 flying Elder Dragon already demands an answer, but the real prize is the combat damage trigger: a d20 roll that can reanimate creatures from any graveyard, potentially rebuilding your board far beyond what you spent. In gameplay terms, this rewards decks that can protect it, give it evasion or haste, and force through damage repeatedly—think black-based reanimator, sacrifice, or midrange builds with discard and removal to stock graveyards. Cards that grant extra combat steps, unblockability, or protection from removal make the Dragon much scarier, because every additional hit is another chance to steal the best creatures on the table. Thematically, it feels like a hoard-keeper waking old dead things into service, and mechanically it absolutely plays like a swingy, high-ceiling control bomb.
Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:46 UTC
