Viewing offers in Near Mint condition
Spinerock Knoll
Oracle Text
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Card Details
Character Background
Spinerock Knoll is a deceptively powerful red utility land that best supports aggressive and tempo-oriented decks, especially those built to reliably push through large chunks of damage early. Its Hideaway 4 effect rewards decks with burn, evasive attackers, or combat tricks by tucking away a spell you can later cast for free once an opponent has taken 7 or more damage in a turn. In practice, that means the card shines in shells that can set up explosive turns with double strike, extra combat steps, or a burn finish; even a modest board can suddenly convert into a free haymaker. Because it enters tapped, it asks for patience, so it is strongest when your deck can afford a slight tempo loss for a high-ceiling payoff. A great deckbuilding tip is to pair it with cards that deal chunk damage outside combat, like direct damage spells or trampling creatures, so the hideaway card becomes a reliable midgame advantage rather than a win-more gamble.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Spinerock Knoll
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Spinerock Knoll is a deceptively powerful red utility land that best supports aggressive and tempo-oriented decks, especially those built to reliably push through large chunks of damage early. Its Hideaway 4 effect rewards decks with burn, evasive attackers, or combat tricks by tucking away a spell you can later cast for free once an opponent has taken 7 or more damage in a turn. In practice, that means the card shines in shells that can set up explosive turns with double strike, extra combat steps, or a burn finish; even a modest board can suddenly convert into a free haymaker. Because it enters tapped, it asks for patience, so it is strongest when your deck can afford a slight tempo loss for a high-ceiling payoff. A great deckbuilding tip is to pair it with cards that deal chunk damage outside combat, like direct damage spells or trampling creatures, so the hideaway card becomes a reliable midgame advantage rather than a win-more gamble.
Generated using gpt-5.4-mini · Updated at 2026-10-09 08:40:43 UTC
