Home / Magic: The Gathering / Commander 2015 / Ninja of the Deep Hours
Ninja of the Deep Hours
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Ninja

Ninja of the Deep Hours

common · Creature — Human Ninja · Commander 2015
$1.22
Low
$1.44
Market
$1.80
High

Oracle Text

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.

Card Details

2/2Power / Toughness
{3}{U}Mana Cost
13Prints

Character Background

Ninja of the Deep Hours is a classic tempo tool in Magic: The Gathering, rewarding evasive pressure and making every unblocked attack feel dangerous. Its real strength is not the 2/2 body but the card flow: ninjutsu lets you convert a cheap attacker into a surprise threat, and connecting once often replaces itself immediately by drawing a card. That makes it excellent in blue-based tempo or tempo-control decks that want to keep mana open, protect a lead, and snowball incremental advantages. It pairs especially well with one-mana fliers, unblockable creatures, and token makers, since any expendable attacker can become a fresh Ninja. In deckbuilding, prioritize creatures that slip past blockers reliably and effects that force through combat damage, because the card is strongest when it enters combat unexpectedly and keeps your hand stocked while you stay ahead on board.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.22 - $1.80
At the current market price of $1.44.
Average Time to Sell
3 days
At the current market price of $1.44.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ninja of the Deep Hours is a classic tempo tool in Magic: The Gathering, rewarding evasive pressure and making every unblocked attack feel dangerous. Its real strength is not the 2/2 body but the card flow: ninjutsu lets you convert a cheap attacker into a surprise threat, and connecting once often replaces itself immediately by drawing a card. That makes it excellent in blue-based tempo or tempo-control decks that want to keep mana open, protect a lead, and snowball incremental advantages. It pairs especially well with one-mana fliers, unblockable creatures, and token makers, since any expendable attacker can become a fresh Ninja. In deckbuilding, prioritize creatures that slip past blockers reliably and effects that force through combat damage, because the card is strongest when it enters combat unexpectedly and keeps your hand stocked while you stay ahead on board.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:44 UTC

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