Home / Magic: The Gathering / The Brothers' War Retro Artifacts / Adaptive Automaton
Adaptive Automaton
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact Creature — Construct

Adaptive Automaton

rare · Artifact Creature — Construct · The Brothers' War Retro Artifacts
$1.00
Low
$1.18
Market
$1.47
High

Oracle Text

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

Card Details

2/2Power / Toughness
{3}Mana Cost
8Prints

Character Background

Adaptive Automaton reads like a little workshop miracle that mimics whatever cohort it lands among: a construct that literally chooses a tribe to bolster, making it a quintessential tribal “lord” rather than a standalone threat. At three mana for a 2/2 it’s modest, so its real strength is enabling tempo and aggro tribal shells or adding incremental value in midrange decks that already run many one- and two-drops of a single type. In Limited it’s flexible pick-one tribal insurance; in Constructed slot it into decks with existing lords or payoff cards (think Merfolk or Elf aggro—pairing it with Lord of Atlantis, Elvish Mystic, Elvish Archdruid, or Champion of the Parish–style synergies multiplies early board pressure). Build so you have several creatures ready when it hits, and remember it buffs other creatures, not itself, so include at least a couple of efficient creatures of the chosen type or outside buffs for the Automaton. As an artifact creature, it also doubles as fuel for artifact synergies and tutors, increasing its constructed upside.

Generated using gpt-5-mini

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Suggested Pricing
$1.00 - $1.47
At the current market price of $1.18.
Average Time to Sell
3 days
At the current market price of $1.18.

Public Decks Using This Card

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Character Background

Adaptive Automaton reads like a little workshop miracle that mimics whatever cohort it lands among: a construct that literally chooses a tribe to bolster, making it a quintessential tribal “lord” rather than a standalone threat. At three mana for a 2/2 it’s modest, so its real strength is enabling tempo and aggro tribal shells or adding incremental value in midrange decks that already run many one- and two-drops of a single type. In Limited it’s flexible pick-one tribal insurance; in Constructed slot it into decks with existing lords or payoff cards (think Merfolk or Elf aggro—pairing it with Lord of Atlantis, Elvish Mystic, Elvish Archdruid, or Champion of the Parish–style synergies multiplies early board pressure). Build so you have several creatures ready when it hits, and remember it buffs other creatures, not itself, so include at least a couple of efficient creatures of the chosen type or outside buffs for the Automaton. As an artifact creature, it also doubles as fuel for artifact synergies and tutors, increasing its constructed upside.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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