Home / Magic: The Gathering / Bloomburrow / Wildfire Howl
Wildfire Howl
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Wildfire Howl

uncommon · Sorcery · Bloomburrow
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.

Card Details

-/-Power / Toughness
{1}{R}{R}Mana Cost
1Prints

Character Background

Wildfire Howl is a flexible red sweeper that fits best in tempo and control shells, especially in Bloomburrow-style board states where small creatures tend to pile up quickly. At its baseline, three mana for 2 damage to each creature is already a solid anti-aggro reset, punishing tokens, mana dorks, and early curve decks. The gift option makes it even more interesting: by giving an opponent a card, you upgrade the spell into a much sharper tool, spreading 2 damage to the board while also picking off any key target for 1 damage, which can finish a planeswalker, utility creature, or player. That tradeoff is usually worth it when you need flexibility more than raw efficiency. Deckbuilding-wise, pair it with cheap follow-up threats or resilient creatures that survive two damage, and consider sacrifice or bounce effects that let you exploit the opponent’s extra draw without falling behind. The card feels like a blaze that can roar as a full wildfire or lash out in a precise, tactical strike.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

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Character Background

Wildfire Howl is a flexible red sweeper that fits best in tempo and control shells, especially in Bloomburrow-style board states where small creatures tend to pile up quickly. At its baseline, three mana for 2 damage to each creature is already a solid anti-aggro reset, punishing tokens, mana dorks, and early curve decks. The gift option makes it even more interesting: by giving an opponent a card, you upgrade the spell into a much sharper tool, spreading 2 damage to the board while also picking off any key target for 1 damage, which can finish a planeswalker, utility creature, or player. That tradeoff is usually worth it when you need flexibility more than raw efficiency. Deckbuilding-wise, pair it with cheap follow-up threats or resilient creatures that survive two damage, and consider sacrifice or bounce effects that let you exploit the opponent’s extra draw without falling behind. The card feels like a blaze that can roar as a full wildfire or lash out in a precise, tactical strike.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:20:44 UTC

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