Home / Magic: The Gathering / Bloomburrow / Wick's Patrol
Wick's Patrol
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Rat Warlock

Wick's Patrol

uncommon · Creature — Rat Warlock · Bloomburrow
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.

Card Details

5/3Power / Toughness
{4}{B}{B}Mana Cost
1Prints

Character Background

Wick’s Patrol fits neatly into a black midrange or control game plan, where it turns your graveyard into a weapon and your six-mana slot into a removal spell plus a sizable body. As a Rat Warlock in Bloomburrow, it feels like a grim little enforcer: it arrives, digs three cards deep, and then punishes an opposing creature based on the biggest mana value you’ve already stocked in the yard. That means deckbuilding should prioritize high-cost cards that are reasonable to discard, trade off, or mill early, since even one large spell can make the Patrol’s trigger much deadlier. It pairs especially well with self-mill, looting, and recursive value creatures, and it’s strongest when you can clear a blocker or attacker while adding a 5/3 threat to the board. In slower games, it helps stabilize; in grindy ones, it can swing tempo decisively.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

Public Decks Using This Card

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Character Background

Wick’s Patrol fits neatly into a black midrange or control game plan, where it turns your graveyard into a weapon and your six-mana slot into a removal spell plus a sizable body. As a Rat Warlock in Bloomburrow, it feels like a grim little enforcer: it arrives, digs three cards deep, and then punishes an opposing creature based on the biggest mana value you’ve already stocked in the yard. That means deckbuilding should prioritize high-cost cards that are reasonable to discard, trade off, or mill early, since even one large spell can make the Patrol’s trigger much deadlier. It pairs especially well with self-mill, looting, and recursive value creatures, and it’s strongest when you can clear a blocker or attacker while adding a 5/3 threat to the board. In slower games, it helps stabilize; in grindy ones, it can swing tempo decisively.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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