Home / Magic: The Gathering / Bloomburrow / Wear Down
Wear Down
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Wear Down

uncommon · Sorcery · Bloomburrow
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Wear Down is a tidy Bloomburrow answer card that fits best in midrange and value-oriented green decks, especially those that want to keep the board clean while still advancing their own permanents. At {1}{G}, it is efficient enough to hold up early, and the “gift a card” rider creates an interesting political trade: you can let an opponent draw first, then cash in by destroying two artifacts and/or enchantments instead of one. That makes it especially strong against decks leaning on cheap equipment, treasure engines, aura stacks, or problematic lock pieces. In deckbuilding, pair it with effects that punish extra cards or that benefit from the tempo swing, such as creature-based pressure that can exploit the turn you clear multiple permanents. It is also excellent in splash-friendly green shells where broad answers are scarce. Thematically, it feels like a woodland bargain with a sharp edge: a small offering in exchange for a much bigger setback.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Wear Down is a tidy Bloomburrow answer card that fits best in midrange and value-oriented green decks, especially those that want to keep the board clean while still advancing their own permanents. At {1}{G}, it is efficient enough to hold up early, and the “gift a card” rider creates an interesting political trade: you can let an opponent draw first, then cash in by destroying two artifacts and/or enchantments instead of one. That makes it especially strong against decks leaning on cheap equipment, treasure engines, aura stacks, or problematic lock pieces. In deckbuilding, pair it with effects that punish extra cards or that benefit from the tempo swing, such as creature-based pressure that can exploit the turn you clear multiple permanents. It is also excellent in splash-friendly green shells where broad answers are scarce. Thematically, it feels like a woodland bargain with a sharp edge: a small offering in exchange for a much bigger setback.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:40:42 UTC

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