Home / Magic: The Gathering / Bloomburrow / Wear Down
Wear Down
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Wear Down

uncommon · Sorcery · Bloomburrow
$0.49
Low
$0.58
Market
$0.73
High

Oracle Text

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Wear Down is a clean, flexible answer for green decks in Bloomburrow that want to keep the board honest while staying ahead on mana and cards. At two mana, it fits best in midrange and value shells, where you can trade efficiently and punish opponents for leaning on a crucial artifact or enchantment. The “gift a card” rider is a neat political twist: if you can afford to let an opponent draw, you upgrade from a single piece of removal to a two-for-one, which makes it especially attractive in control-ish green builds or decks that want to bait a tempo-negative exchange. It’s also excellent in Commander when your meta has problem permanents like Equipment, enchantment-based engines, or combo artifacts. Pair it with recursion or blink-style card advantage? Not here—since it’s a sorcery—but do consider effects that reward spell casting, or cheap pressure creatures that force opponents to tap out before you cash this in.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.49 - $0.73
At the current market price of $0.58.
Average Time to Sell
3 days
At the current market price of $0.58.

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Character Background

Wear Down is a clean, flexible answer for green decks in Bloomburrow that want to keep the board honest while staying ahead on mana and cards. At two mana, it fits best in midrange and value shells, where you can trade efficiently and punish opponents for leaning on a crucial artifact or enchantment. The “gift a card” rider is a neat political twist: if you can afford to let an opponent draw, you upgrade from a single piece of removal to a two-for-one, which makes it especially attractive in control-ish green builds or decks that want to bait a tempo-negative exchange. It’s also excellent in Commander when your meta has problem permanents like Equipment, enchantment-based engines, or combo artifacts. Pair it with recursion or blink-style card advantage? Not here—since it’s a sorcery—but do consider effects that reward spell casting, or cheap pressure creatures that force opponents to tap out before you cash this in.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:48 UTC

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