Viewing offers in Near Mint condition
Wear Down
Oracle Text
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Card Details
Set
Character Background
Wear Down is a clean, flexible answer for green decks in Bloomburrow that want to keep the board honest while staying ahead on mana and cards. At two mana, it fits best in midrange and value shells, where you can trade efficiently and punish opponents for leaning on a crucial artifact or enchantment. The “gift a card” rider is a neat political twist: if you can afford to let an opponent draw, you upgrade from a single piece of removal to a two-for-one, which makes it especially attractive in control-ish green builds or decks that want to bait a tempo-negative exchange. It’s also excellent in Commander when your meta has problem permanents like Equipment, enchantment-based engines, or combo artifacts. Pair it with recursion or blink-style card advantage? Not here—since it’s a sorcery—but do consider effects that reward spell casting, or cheap pressure creatures that force opponents to tap out before you cash this in.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Wear Down
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Wear Down is a clean, flexible answer for green decks in Bloomburrow that want to keep the board honest while staying ahead on mana and cards. At two mana, it fits best in midrange and value shells, where you can trade efficiently and punish opponents for leaning on a crucial artifact or enchantment. The “gift a card” rider is a neat political twist: if you can afford to let an opponent draw, you upgrade from a single piece of removal to a two-for-one, which makes it especially attractive in control-ish green builds or decks that want to bait a tempo-negative exchange. It’s also excellent in Commander when your meta has problem permanents like Equipment, enchantment-based engines, or combo artifacts. Pair it with recursion or blink-style card advantage? Not here—since it’s a sorcery—but do consider effects that reward spell casting, or cheap pressure creatures that force opponents to tap out before you cash this in.
Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:48 UTC
