Home / Magic: The Gathering / Bloomburrow / Stocking the Pantry
Stocking the Pantry
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Stocking the Pantry

uncommon · Enchantment · Bloomburrow
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
{2}, Remove a supply counter from this enchantment: Draw a card.

Card Details

-/-Power / Toughness
{G}Mana Cost
1Prints

Character Background

Stocking the Pantry is a tidy little engine for green decks that want to turn combat growth into long-game value, especially +1/+1 counter strategies that naturally keep the food chain of resources flowing. In Bloomburrow’s cozy, resourceful spirit, the enchantment feels like a communal storeroom: every time your creatures grow, it banks another supply counter, then cashes those stores in for cards later. That makes it strongest in midrange and value shells, though it can also smooth out aggressive starts if your deck reliably places counters early and often. The best synergy is with repeatable counter sources—cards that add counters at combat, on entry, or through activated abilities—so you can stock several counters without spending extra cards. Try pairing it with creatures that distribute counters to the team or with effects that double counters, since each event still only needs to place “one or more” counters to trigger. Because the draw costs {2}, plan your mana curve so you can convert spare turns into fresh gas.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

Public Decks Using This Card

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Character Background

Stocking the Pantry is a tidy little engine for green decks that want to turn combat growth into long-game value, especially +1/+1 counter strategies that naturally keep the food chain of resources flowing. In Bloomburrow’s cozy, resourceful spirit, the enchantment feels like a communal storeroom: every time your creatures grow, it banks another supply counter, then cashes those stores in for cards later. That makes it strongest in midrange and value shells, though it can also smooth out aggressive starts if your deck reliably places counters early and often. The best synergy is with repeatable counter sources—cards that add counters at combat, on entry, or through activated abilities—so you can stock several counters without spending extra cards. Try pairing it with creatures that distribute counters to the team or with effects that double counters, since each event still only needs to place “one or more” counters to trigger. Because the draw costs {2}, plan your mana curve so you can convert spare turns into fresh gas.

Generated using gpt-5.4-mini · Updated at 2026-08-11 21:40:42 UTC

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