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Season of Gathering
Oracle Text
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Card Details
Set
Character Background
Season of Gathering reads like Bloomburrow’s autumn: a ritual harvest that either fattens your warriors, razes foreign trinkets, or converts raw muscle into card advantage. At six mana it’s squarely a midrange/value finisher—flexible enough to tempo out a surprise trample push, but designed to reward +1/+1 counter strategies and creature-based card draw. Choosing the same {P} mode repeatedly magnifies a plan: five counter choices become five counters spread or stacked, or multiple destroy modes whittle artifact/enchantment decks down. The greatest-power draw mode combos explosively with huge threats (Craterhoof-style finishers, Voracious Hydra) and with Doubling Season or Hardened Scales to inflate counters and make the draw absurd. Deckbuilding tip: lean into resilient, high‑power creatures and counter synergies, but keep one or two enchantment/artifact answers in the 75 for mirrors and combo decks. Play it as a value lever—close games with trample, reset problematic permanents, or refill your hand when your big bodies already won the board.
Generated using gpt-5-mini
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Character Background
Season of Gathering reads like Bloomburrow’s autumn: a ritual harvest that either fattens your warriors, razes foreign trinkets, or converts raw muscle into card advantage. At six mana it’s squarely a midrange/value finisher—flexible enough to tempo out a surprise trample push, but designed to reward +1/+1 counter strategies and creature-based card draw. Choosing the same {P} mode repeatedly magnifies a plan: five counter choices become five counters spread or stacked, or multiple destroy modes whittle artifact/enchantment decks down. The greatest-power draw mode combos explosively with huge threats (Craterhoof-style finishers, Voracious Hydra) and with Doubling Season or Hardened Scales to inflate counters and make the draw absurd. Deckbuilding tip: lean into resilient, high‑power creatures and counter synergies, but keep one or two enchantment/artifact answers in the 75 for mirrors and combo decks. Play it as a value lever—close games with trample, reset problematic permanents, or refill your hand when your big bodies already won the board.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
