Home / Magic: The Gathering / Bloomburrow / Scavenger's Talent
Scavenger's Talent
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Class

Scavenger's Talent

rare · Enchantment — Class · Bloomburrow
$0.47
Low
$0.55
Market
$0.69
High

Oracle Text

(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Card Details

-/-Power / Toughness
{B}Mana Cost
1Prints

Character Background

Scavenger's Talent is a quietly brutal one-drop that steers toward a sacrifice/value game plan with a late-stage reanimation punch: it rewards dying creatures with repeatable Food and escalates into opponent milling and a three-for-one-style return-to-play at end step. The "once each turn" Food trigger keeps it from trivializing mass-death combos but makes it excellent for steady attrition and midrange sacrifice decks that want incremental life, sacrifice fodder, and grind—think Aristocrats or a roiling graveyard engine rather than pure aggro. Practical builds should include cheap sacrifice outlets and token generators (Witch's Oven + Cauldron Familiar or Viscera Seer plus recurring tokens) so you can reliably pay the Level 3 cost of three nonland permanents; Level 2's mill on sacrifice also pairs nicely with self-mill or a milling subtheme. Treat the finality counter as a balancing limiter: prioritize reanimating high-impact ETB or value creatures rather than those that need to die repeatedly.

Generated using gpt-5-mini

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Suggested Pricing
$0.47 - $0.69
At the current market price of $0.55.
Average Time to Sell
3 days
At the current market price of $0.55.

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Character Background

Scavenger's Talent is a quietly brutal one-drop that steers toward a sacrifice/value game plan with a late-stage reanimation punch: it rewards dying creatures with repeatable Food and escalates into opponent milling and a three-for-one-style return-to-play at end step. The "once each turn" Food trigger keeps it from trivializing mass-death combos but makes it excellent for steady attrition and midrange sacrifice decks that want incremental life, sacrifice fodder, and grind—think Aristocrats or a roiling graveyard engine rather than pure aggro. Practical builds should include cheap sacrifice outlets and token generators (Witch's Oven + Cauldron Familiar or Viscera Seer plus recurring tokens) so you can reliably pay the Level 3 cost of three nonland permanents; Level 2's mill on sacrifice also pairs nicely with self-mill or a milling subtheme. Treat the finality counter as a balancing limiter: prioritize reanimating high-impact ETB or value creatures rather than those that need to die repeatedly.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:46 UTC

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