Home / Magic: The Gathering / Bloomburrow / Ravine Raider
Ravine Raider
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Lizard Rogue

Ravine Raider

common · Creature — Lizard Rogue · Bloomburrow
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Menace (This creature can't be blocked except by two or more creatures.)
{1}{B}: This creature gets +1/+1 until end of turn.

Card Details

1/1Power / Toughness
{B}Mana Cost
1Prints

Character Background

Ravine Raider is a clean little pressure piece for black aggro or tempo decks in Bloomburrow, where every point of damage matters and evasion is worth more than raw size. A 1/1 for {B} with menace already asks the opponent to overcommit blockers, and the activated pump turns that annoyance into a real clock if they hesitate. The card plays best in decks that want to chip in early while spending mana efficiently on later turns, especially alongside other cheap evasive creatures and sacrifice or combat-trick packages that punish awkward blocks. It also pairs well with effects that make combat math miserable for the opponent, since menace forces two blockers and the +1/+1 activation can win trades or push extra damage through. Think of it as a ravenous skirmisher prowling the ravines: not a finisher by itself, but an excellent tool for keeping initiative and closing games before slower decks stabilize.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

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Character Background

Ravine Raider is a clean little pressure piece for black aggro or tempo decks in Bloomburrow, where every point of damage matters and evasion is worth more than raw size. A 1/1 for {B} with menace already asks the opponent to overcommit blockers, and the activated pump turns that annoyance into a real clock if they hesitate. The card plays best in decks that want to chip in early while spending mana efficiently on later turns, especially alongside other cheap evasive creatures and sacrifice or combat-trick packages that punish awkward blocks. It also pairs well with effects that make combat math miserable for the opponent, since menace forces two blockers and the +1/+1 activation can win trades or push extra damage through. Think of it as a ravenous skirmisher prowling the ravines: not a finisher by itself, but an excellent tool for keeping initiative and closing games before slower decks stabilize.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:43 UTC

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