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Peerless Recycling
Oracle Text
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Card Details
Set
Character Background
Peerless Recycling is a compact, flexible recursion spell that best supports value- and combo-oriented green shells: its baseline returns a single permanent from your graveyard for 1G at instant speed, while the Gift option converts that into a two-for-one recovery at the cost of giving your opponent a draw. Use it as a tempo tool to snag a land or save a key creature in response to removal, or as a combo enabler to reassemble two pieces—think creature + sac outlet or two parts of a combo engine—on the opponent’s end step. Deckbuilding-wise, prioritize synergies that populate the graveyard and benefit from instant-speed recursion: self-mill, sacrifice outlets, and card types you want back (e.g., Eternal Witness–type effects, utility artifacts, or lands). Be mindful of the Gift trade-off: promise it when the extra draw won’t meaningfully help them (late game or when they’re locked out), and keep a couple of imperatives in your list to exploit the doubled return.
Generated using gpt-5-mini
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Character Background
Peerless Recycling is a compact, flexible recursion spell that best supports value- and combo-oriented green shells: its baseline returns a single permanent from your graveyard for 1G at instant speed, while the Gift option converts that into a two-for-one recovery at the cost of giving your opponent a draw. Use it as a tempo tool to snag a land or save a key creature in response to removal, or as a combo enabler to reassemble two pieces—think creature + sac outlet or two parts of a combo engine—on the opponent’s end step. Deckbuilding-wise, prioritize synergies that populate the graveyard and benefit from instant-speed recursion: self-mill, sacrifice outlets, and card types you want back (e.g., Eternal Witness–type effects, utility artifacts, or lands). Be mindful of the Gift trade-off: promise it when the extra draw won’t meaningfully help them (late game or when they’re locked out), and keep a couple of imperatives in your list to exploit the doubled return.
Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC
