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Overprotect
Oracle Text
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Card Details
Set
Character Background
Overprotect is a classic green combat trick that plays best in aggressive and midrange-tempo decks, especially in Bloomburrow where a single creature often carries the whole battle plan. For just two mana, it turns any one of your creatures into a sudden knockout threat: +3/+3 is already a big swing, and trample lets excess damage punch through chump blockers, while hexproof and indestructible blank most removal and combat blowouts. The name fits the card’s feel perfectly: a protective instinct pushed so far that it becomes overwhelming force. In deckbuilding, it shines with evasive or naturally large creatures, but it is especially nasty on something that already has counters, deathtouch, or on-hit abilities, since the stat boost and protection make every attack harder to answer. It also rewards keeping mana open, forcing opponents to respect a possible all-in swing.
Generated using gpt-5.4-mini
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Character Background
Overprotect is a classic green combat trick that plays best in aggressive and midrange-tempo decks, especially in Bloomburrow where a single creature often carries the whole battle plan. For just two mana, it turns any one of your creatures into a sudden knockout threat: +3/+3 is already a big swing, and trample lets excess damage punch through chump blockers, while hexproof and indestructible blank most removal and combat blowouts. The name fits the card’s feel perfectly: a protective instinct pushed so far that it becomes overwhelming force. In deckbuilding, it shines with evasive or naturally large creatures, but it is especially nasty on something that already has counters, deathtouch, or on-hit abilities, since the stat boost and protection make every attack harder to answer. It also rewards keeping mana open, forcing opponents to respect a possible all-in swing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC
