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Osteomancer Adept
Oracle Text
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Card Details
Set
Character Background
Osteomancer Adept is a tidy value engine for black-based graveyard decks, especially in Bloomburrow where it feels like a small but unsettling woodland occultist turning scraps into second chances. A 2/2 deathtouch body for two mana already discourages attacks, and its activated ability gives you a repeatable way to rebuy creatures from the graveyard if you can pay the forage cost. That makes it strongest in grindy midrange or attrition shells, though it can also support combo lines if your deck can stock the graveyard quickly. The best deckbuilding tip is to pair it with cheap self-mill, token sacrifice, or Food generation so forage is never awkward; cards that naturally replace themselves in the graveyard are ideal. Remember the finality counter is a real limiter, so this is more about tempo-positive recursion and one-for-one inevitability than infinite looping, unless your build has a specific way to remove or ignore that restriction.
Generated using gpt-5.4-mini
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Character Background
Osteomancer Adept is a tidy value engine for black-based graveyard decks, especially in Bloomburrow where it feels like a small but unsettling woodland occultist turning scraps into second chances. A 2/2 deathtouch body for two mana already discourages attacks, and its activated ability gives you a repeatable way to rebuy creatures from the graveyard if you can pay the forage cost. That makes it strongest in grindy midrange or attrition shells, though it can also support combo lines if your deck can stock the graveyard quickly. The best deckbuilding tip is to pair it with cheap self-mill, token sacrifice, or Food generation so forage is never awkward; cards that naturally replace themselves in the graveyard are ideal. Remember the finality counter is a real limiter, so this is more about tempo-positive recursion and one-for-one inevitability than infinite looping, unless your build has a specific way to remove or ignore that restriction.
Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC
