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Moonstone Harbinger
Oracle Text
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
Card Details
Set
Character Background
Moonstone Harbinger fits neatly into a black-based tempo or value deck that wants to chip in early, then punish any life swing for a decisive combat step. A 1/3 flyer with deathtouch already blocks and trades well, but its real strength is turning routine life gain or loss on your turn into a team-wide combat trick for your Bats. In Bloomburrow, that makes it feel like a nocturnal envoy rallying the swarm at just the right moment: one pulse of moonlit aggression, then the flock becomes lethal. Build around repeatable life change effects such as sacrifice outlets, incidental drain, or lifelink creatures, and remember the trigger only happens once each turn, so maximize the one activation with a wide board and evasive attackers. It is especially potent in a Bat tribal shell, where even small bodies become credible threats.
Generated using gpt-5.4-mini
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Character Background
Moonstone Harbinger fits neatly into a black-based tempo or value deck that wants to chip in early, then punish any life swing for a decisive combat step. A 1/3 flyer with deathtouch already blocks and trades well, but its real strength is turning routine life gain or loss on your turn into a team-wide combat trick for your Bats. In Bloomburrow, that makes it feel like a nocturnal envoy rallying the swarm at just the right moment: one pulse of moonlit aggression, then the flock becomes lethal. Build around repeatable life change effects such as sacrifice outlets, incidental drain, or lifelink creatures, and remember the trigger only happens once each turn, so maximize the one activation with a wide board and evasive attackers. It is especially potent in a Bat tribal shell, where even small bodies become credible threats.
Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:42 UTC
