Might of the Meek

Might of the Meek

Mana Cost: {R}

Type: Instant

Oracle Text:
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.

Power/Toughness: -/-

Rarity: common

Prints: View all prints (1) →

Expansion: Bloomburrow

Price ( USD): $0.20

USD: $0.20 · EUR: €0.09

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Might of the Meek is a compact, aggressive tempo tool that reads like a combat trick and a one-mana cantrip: giving trample and, if you control a Mouse, an extra +1 power is precisely the kind of reach red decks crave, while the draw lets you keep pressure and refill your hand. Use it to convert a trade into face damage, punish a puzzling blocker line, or push through lethal by ignoring a chump blocker; because it’s an instant it doubles as a surprise trick on defense as well. It best supports aggressive and tempo strategies—especially go-wide or low-to-the-ground builds—while also offering incidental value in limited. Deckbuilding tip: run cheap creatures that either create or are themselves Mice (or token generators that can slip a Mouse into play) so the conditional +1 is reliable, and pair it with creatures that benefit from dealing damage (damage-to-player triggers, life-link allies, or repeatable pump effects) to maximize the upside of both the trample and the free card.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC