Home / Magic: The Gathering / Bloomburrow / Long River's Pull
Long River's Pull
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Long River's Pull

uncommon · Instant · Bloomburrow
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.

Card Details

-/-Power / Toughness
{U}{U}Mana Cost
1Prints

Character Background

Long River's Pull reads like a blue tempo-control tool: at base cost it’s a cheap, instant-speed hedge against early creatures, but the Gift option converts it into a universal counter at the price of handing your opponent a card first — a clean representation of a river’s tug that pulls threats away while letting something slip through. It’s best in tempo or control shells that want flexible interaction: hold up two blue and stop a pumpy threat or, when the matchup justifies it, promise a gift to answer noncreature threats. Deckbuilding tip: run cantrips (Preordain/Opt/Brainstorm) or cheap one-drop cards you don’t mind promising so the “gift” is an expendable piece rather than a real tempo loss; it also pairs well with low-cost threats like Delver or tempo creatures with flash so you can both protect your game plan and benefit from countering a spell. Sideboard it into creature-light combo matchups when the upgrade to “counter any spell” swings unfavorable lines.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Long River's Pull reads like a blue tempo-control tool: at base cost it’s a cheap, instant-speed hedge against early creatures, but the Gift option converts it into a universal counter at the price of handing your opponent a card first — a clean representation of a river’s tug that pulls threats away while letting something slip through. It’s best in tempo or control shells that want flexible interaction: hold up two blue and stop a pumpy threat or, when the matchup justifies it, promise a gift to answer noncreature threats. Deckbuilding tip: run cantrips (Preordain/Opt/Brainstorm) or cheap one-drop cards you don’t mind promising so the “gift” is an expendable piece rather than a real tempo loss; it also pairs well with low-cost threats like Delver or tempo creatures with flash so you can both protect your game plan and benefit from countering a spell. Sideboard it into creature-light combo matchups when the upgrade to “counter any spell” swings unfavorable lines.

Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC

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