Home / Magic: The Gathering / Bloomburrow / Long River Lurker
Long River Lurker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Frog Scout

Long River Lurker

uncommon · Creature — Frog Scout · Bloomburrow
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Ward {1}
Other Frogs you control have ward {1}.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.

Card Details

2/3Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Long River Lurker is a compact tempo/value piece: for {2}{U} you get a 2/3 that taxes removal with ward {1} and blankets your Frog tribe with the same protection, then makes one creature unblockable this turn and rewards connecting by blinking it for a fresh entry. Play it in Frog tribal or a blue midrange/tempo shell where getting a single attack through and immediately resetting a creature is worth more than raw power — it shines with creatures that have strong enter-the-battlefield effects or beneficial “reanimate” synergies. Deckbuilding tip: include repeatable ETB engines (think Panharmonicon-style effects or any two-drop that draws, bounces, or creates value on entry) so the Lurker converts one evasive strike into twice the value, and lean on cheap combat tricks or evasive creatures to reliably trigger the blink. Thematically it suggests a scout that snags a target and vanishes, and mechanically it doubles as protection, tempo enabler, and an ETB-reuse tool.

Generated using gpt-5-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

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Character Background

Long River Lurker is a compact tempo/value piece: for {2}{U} you get a 2/3 that taxes removal with ward {1} and blankets your Frog tribe with the same protection, then makes one creature unblockable this turn and rewards connecting by blinking it for a fresh entry. Play it in Frog tribal or a blue midrange/tempo shell where getting a single attack through and immediately resetting a creature is worth more than raw power — it shines with creatures that have strong enter-the-battlefield effects or beneficial “reanimate” synergies. Deckbuilding tip: include repeatable ETB engines (think Panharmonicon-style effects or any two-drop that draws, bounces, or creates value on entry) so the Lurker converts one evasive strike into twice the value, and lean on cheap combat tricks or evasive creatures to reliably trigger the blink. Thematically it suggests a scout that snags a target and vanishes, and mechanically it doubles as protection, tempo enabler, and an ETB-reuse tool.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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