Home / Magic: The Gathering / Bloomburrow / Driftgloom Coyote
Driftgloom Coyote
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Elemental Coyote

Driftgloom Coyote

uncommon · Creature — Elemental Coyote · Bloomburrow
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.

Card Details

3/4Power / Toughness
{3}{W}{W}Mana Cost
1Prints

Character Background

Driftgloom Coyote is a clean, flexible white stabilizer that fits best in control or midrange value shells, where a four-mana 3/4 body can both blunt pressure and swing tempo. Its enter-the-battlefield exile effect functions like a temporary answer to the opponent’s best creature, buying time against attackers, utility threats, or blockers that would otherwise stall your board. If the exiled target has power 2 or less, the bonus +1/+1 counter rewards you for sniping early creatures, token payoffs, or support pieces, turning the Coyote into a 4/5 and making it much harder to profitably attack or block. In Bloomburrow-style games, that kind of “remove-and-grow” play pattern is especially strong when paired with blink or bounce effects, since repeatedly reusing the ETB can lock down small threats and keep your momentum high. It also works well in decks with sacrifice outlets or ways to protect a key creature, since the exile returns when Driftgloom leaves.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

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Character Background

Driftgloom Coyote is a clean, flexible white stabilizer that fits best in control or midrange value shells, where a four-mana 3/4 body can both blunt pressure and swing tempo. Its enter-the-battlefield exile effect functions like a temporary answer to the opponent’s best creature, buying time against attackers, utility threats, or blockers that would otherwise stall your board. If the exiled target has power 2 or less, the bonus +1/+1 counter rewards you for sniping early creatures, token payoffs, or support pieces, turning the Coyote into a 4/5 and making it much harder to profitably attack or block. In Bloomburrow-style games, that kind of “remove-and-grow” play pattern is especially strong when paired with blink or bounce effects, since repeatedly reusing the ETB can lock down small threats and keep your momentum high. It also works well in decks with sacrifice outlets or ways to protect a key creature, since the exile returns when Driftgloom leaves.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:10:43 UTC

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